11/10/2023 0 Comments Myst game obduction![]() From the opening moments, you’ll feel transported into a realm that has enough similarities to reality to feel familiar, and enough extra-dimensional surprises to feel truly wondrous and unsettling. They share the same essential grammar, the same emphasis on puzzles and exploration, and the same sense of “What in the world is going on?!” that lingers with you until the very last moments of the game.Īs far as I’m concerned, VR has never had an experience that builds a world better than Obduction. This is the thought that rang through my head as I took my first steps into the world of Obduction: a new virtual reality game from Rand Miller and Cyan Worlds, the creators of the classic PC adventure franchise, Myst.Įven if you had never read that last sentence, anyone who has played, seen, or read about Myst will instantly recognize the connection between the two titles. Read on with freedom true believers, you need not fear spoilers within this realm. Rest assured that all of those surprises are preserved by this review. All of the them are VR oriented." To find out more of the concept and creation of Obduction from Rand Miller himself and to hear things about the game from Miller that have never been released before, make sure to listen to episode 8 of Humans Who Make Games podcast and subscribe on Apple Podcasts so you never miss any episodes.Spoiler Free Guarantee: Unlike a lot of virtual reality games, Obduction actually has a fairly involved plot and a mysterious game world with plenty of twists and turns to enjoy. We are applying them all to VR world and see which ones bubble up and some will be sooner than later. We've got a lot of designs we've been sitting on for many years that are in various stages. I just needed one person to get it." The studio has big plans for VR games, and Miller explains how he thinks VR is going to continue to rise and progress over time. There was like 6 artists and 4 programmers and thats unheard of." When reviews came in for Obduction, Miller says the first one they saw was a 9 out of 10. With Obduction in particular, we pulled off – I don't know if people in the industry know how small the team was that did Obduction. There's not a guy working on a screw-head in the basement. And I know the people and we all get a say. “"The most satisfying times are when we are smaller, like a team of people and I feel like I have my hands on what we are doing. Its just a moment in time and the sequels were good but not exactly the same kind of interesting moment." You ended up in that first dock in Myst and you didn't know why you were there, who was there, what came before that, what came after. ![]() The cool thing about that, that we realized afterward, was that Myst was interesting because you had no knowledge of anything in that universe. ![]() That's what Obduction was about." On the connection of MYST and Obduction, Miller says, "When I finally came to the conclusion – let's just wipe the slate clean. That's enough to get you to create something new. You start to convince your head that you are in these places. With bigger monitors and real-time 3D where you're not just quick snapping to other places. People said 'oh it was like I'm in this world' and that's a cool feeling. And I think we told people in Myst, sit down in a dark room in front of your monitor.put your speaker next to you and make it feel like it. "Real-time 3D and VR makes worlds even more potentially immersive. "Myst has this friction and it became more of a game, but we just kept trying to make worlds," Miller says. MYST, which was launched in 1993 and remained the best-selling computer game of all time for a decade, was created for players to get lost in, but only with the technology that was available in the nineties. Miller talks about how his studio, Cyan Worlds, has always focused on creating worlds for players to immerse themselves in. Listen to Humans Who Make Games Episode 8.
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